By Guan-Ming Su
Provides assurance of the foremost theories and applied sciences excited by the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video conversation platforms, this reference covers 3D photos and video coding, content material construction and demonstrate, and communications and networking. It covers the total variety of key parts from the basics of 3D visible illustration to the newest 3D video coding thoughts, suitable verbal exchange infrastructure and networks to the 3D caliber of experience.
The publication is established to logically lead readers throughout the subject, beginning with ordinary and basic details, carrying on with with an in depth element of assorted visualisation ideas prior to concluding with an in depth view of 3D cellular conversation platforms and traits. The authors supply so much concentration to 4 vital components: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D atmosphere (including 3D show, 3D participant, networking facility and 3D caliber issues), and destiny communications and networks advances for rising 3D experience.
- Presents the idea and key thoughts at the back of the most recent 3D visible coding framework, criteria, and corresponding caliber assessment
- Provides primary fabric which types the foundation for destiny examine on improving the functionality of 3D visible communications over present and destiny instant networks
- Covers very important themes together with: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D surroundings; and destiny communications and networks advances for rising 3D experience
Essential examining for engineers focused on the examine, layout and improvement of 3D visible coding and 3D visible transmission platforms and applied sciences, in addition to educational and business researchers.
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Extra resources for 3D Visual Communications
In a typical FVT system, the viewer's head and gaze are tracked to generate the viewing position and directions and thus to calculate images directed to the viewer's eyes. To render free-viewpoint video, the 3D scene needs to be synthesized and rendered from the source data in order to support the seamless view generation during the viewpoint changing. To achieve full visual reality, holographic 3D display is a type of device to reconstruct the optical wave field such that the reconstructed 3D light beam can be seen as the physical presentation of the original object.
Researchers have proposed several methods to improve the depth-based 3D video compression. In nowadays, free-viewpoint 3D attracts a lot of attention, in which the system allows end users to change the view position and angle to enrich their immersive experience. Hybrid approaches combining geometry-based and image based representation are typically used to render the 3D scene for free-viewpoint TV. In Chapter 5, we discuss V+D, MVC, MVD, and LDV. 4 3D Content Delivery Transmitting compressed 3D video bit streams over networks have more challenges than with conventional 2D video.
Multimedia communications. 2. Three-dimensional display systems. Lai, Yu-Chi. Kwasinski, Andres. Title. Title: Three dimensional visual communications. 7– dc23 2012031377 A catalogue record for this book is available from the British Library. ISBN: 978-1-119-96070-6 Preface As the Avatar 3D movie experience swept the world in 2010, 3D visual content has become the most eye-catching spot in the consumer electronics products. This 3D visual wave has spread to 3DTV, Blu-ray, PC, mobile, and gaming industries, as the 3D visual system provides sufficient depth cues for end users to acquire better understanding of the geometric structure of the captured scenes, and nonverbal signals and cues in visual conversation.